AI Insights · Timothy · January 2023
Top 5 Dynamic Games in New Zealand Q4 2022: Unified Platform Performance
Explore the performance of the top 5 dynamic games in New Zealand for Q4 2022, including trends in downloads, revenue, and active users.
The final quarter of 2022 saw significant activity in the dynamic games sector in New Zealand. Here, we delve into the performance of the top 5 dynamic games on a unified platform, based on data from Sensor Tower.
Roblox
In Q4 2022, Roblox Corporation's Roblox experienced fluctuations in its weekly revenue, which ranged from approximately $56K to $105K, peaking in the last week of December. Weekly downloads showed a notable increase towards the end of the quarter, rising from around 4.5K in early October to over 9K by the end of December. Active user numbers also grew steadily, moving from around 314K at the start of October to over 344K by the end of the year.
Pokémon GO
Niantic, Inc.'s Pokémon GO saw weekly revenue varying between $21K and $41K, with a peak in mid-December. Download numbers remained relatively stable, ranging from around 1.8K to nearly 2.9K. Active users showed a slight decline overall, starting at approximately 79K in late September and ending the quarter at around 62K.
Homescapes
Playrix's Homescapes maintained consistent weekly revenue, hovering between $23K and $33K, with a notable peak in mid-December. Downloads showed a steady increase throughout the quarter, starting at around 1.9K and reaching approximately 3.6K by the end of December. Weekly active users remained relatively stable, fluctuating between 22K and 25K.
Gardenscapes
Another offering from Playrix, Gardenscapes, saw weekly revenue ranging from $20K to $30K during Q4 2022. Downloads increased significantly towards the end of the quarter, moving from around 1.3K in late September to over 7K by the end of December. Active user numbers demonstrated a similar upward trend, growing from around 14K to over 20K.
Evony
TOP GAMES INC.'s Evony displayed a consistent performance in terms of weekly revenue, which ranged between $12K and $16K. Download numbers saw a notable rise towards the latter part of the quarter, increasing from around 600 in November to over 2K by the end of December. Active user numbers remained relatively stable, ending the quarter at approximately 7K.
These performance metrics, sourced from Sensor Tower, highlight the dynamic nature of the gaming market in New Zealand. For more detailed insights and trends, visit Sensor Tower.